Chair model
First
I drew
a rectangle than rounded edges to it.
I converted it, to editable poly.
I converted it, to editable poly.
The
obtained editable poly, I
modified so that I extrude his side polygons.
I further modified the polygons so
that I hinged them from edge for 60 degrees than extruded polygons so I got the legs
are shown in Fig.
Following I copied these two legs, adding
two cylinders to
connect legs.
Similarly to legs, I did construction for the back and I got
the following…
I
drew a
box with the two segments in length, width
and height.
I converted it to editable
poly which I modified
so I moved a bid, the
side polygons.
On
obtained form, I applied Turbosmoth modifier.
So I got a seat.
I copied the seat and rotate it and I got the back.
For applying materials and lights there will be another post.
Chair model with applied materials, parquet and lights...
Chair model with applied materials, parquet and lights...
Hi! This looks great. I would like to see more polygon modeling tutorials.
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